Appendices
Appendix J. Master Acceptance Checklist#
In this chapter
This checklist is used at pilot greenlight, batch close-out, before release and at season close. Each item is marked pass, fail, not applicable or unknown. Unknown requires an owner and a deadline; not applicable requires a stated basis. A failed critical item can never be offset by a composite score.
J.1 Commercial and audience#
- The business model is explicit, and paid, ad-supported, branded or other routes do not mix the wrong metrics.
- The target audience is described by desire and viewing context, not only age and gender.
- The core promise has partial proof visible in episode one.
- Competitor research includes both successes and failures, with the original evidence preserved.
- Research observation, interpretation and decision stay separate.
- The pilot answers a specific unknown rather than "seeing how it goes."
- Budget, deadline, stop conditions and the decision maker are signed off.
- What acquisition creatives promise can be delivered within a reasonable viewing time.
- Commercial metrics include refunds, complaints or another trust guardrail.
- Scaling uses a reversible ladder.
J.2 Story and season#
- The protagonist's desire produces action.
- The antagonist has a sustainable method rather than just raising their voice.
- The series promise covers emotion, plot, relationship and visual.
- The season is derived backwards from its final choice.
- The A, B and C lines carry different functions.
- Releasing a secret changes a character's model rather than only adding information.
- Each act escalates strategy with visible consequences.
- The middle contains no pure stalling or repeated humiliation.
- The payoff ledger records what was borrowed, its progress and its delivery.
- The ending delivers both the external goal and the internal choice.
J.3 Episode pack#
- This episode's entry state matches the previous episode's exit.
- The opening question is specific and visible.
- The episode's change can be judged in one sentence.
- The episode repays at least one old promise.
- The new debt borrowed at the end is explicit.
- The next episode's first-shot obligation is locked.
- Every beat changes state, knowledge, power or debt.
- Every scene has an objective, strategy, escalation, turn and exit state.
- Fact, character knowledge and audience knowledge stay separate.
- Dialogue belongs to action rather than background explanation.
- Long narration is segmented by units of thought.
- Three timed reads fall inside the range.
- High-risk actions have insurance routes.
- Pack lint passes and several roles have approved it.
J.4 Characters and assets#
- Every core character has a stable ID.
- Identity anchors are observable features.
- Identity references cover frontal, profile, head-down, speaking, backlit and multi-person conditions.
- Age, fatigue, rain and injuries do not contaminate the identity layer.
- Characters are distinguishable by silhouette, hair, wardrobe and accessories.
- Wardrobe separates a base layer from overlay states.
- Injuries have a side, a degree, behavioral consequences and a recovery time.
- Locations have a floor plan, fixed landmarks and camera zones.
- Props have an owner, a holder, a position and a state.
- Key text assets are produced independently in post.
- Assets have provenance, checksums, rights, lifecycle and approval.
- Retired and quarantined assets cannot be selected by new tasks.
J.5 Continuity#
- Every shot's start state matches the previous shot's end state.
- Prop transfers are committed as events.
- Hands, injured sides, hair partings and jewelry are never mirrored.
- No character uses a fact they do not know.
- Relationship changes have evidence in action.
- The axis, screen direction and eyeline targets are explicit.
- Characters' world coordinates update as they move.
- Multi-person shots have slots and feature ownership.
- Light direction agrees with story time.
- Weather, wetness and environment state propagate by event.
- Music preserves theme, stems, tempo and bar position.
- Zero blockers in the state lint.
J.6 Shots and generation#
- Every shot has one primary narrative job.
- Shot requirements carry state, required visibility, prohibitions and acceptance.
- High-risk shots go to high-quality generation only after cheap validation.
- The static storyboard and the animatic with sound have been timed.
- References are chosen by angle and purpose rather than piled in indiscriminately.
- Prompts derive from structured facts and state.
- Unsupported capabilities block rather than being silently ignored.
- Each attempt changes only its controlled variable.
- Attempt logs contain hypothesis, result, cost and conclusion.
- Stop rules are enforced after repeated failures on the same invariant.
- Candidates stay quarantined after technical validation.
- Operator recommendation and final approval are separate.
- Approved takes have usable ranges and handles.
- Published material can be traced back to inputs, model and rights.
J.7 Sound#
- Core characters have a voice bible and anchors.
- The pronunciation lexicon covers names, companies, numbers and terminology.
- Line tasks carry the preceding and following lines, the target and the intent.
- Lip sync, body and voice are accepted separately.
- Voices stay stable across the units of a long narration.
- Narration and picture do not duplicate authority.
- Musical themes have narrative meaning and variant boundaries.
- The cue sheet records entries, exits, bars and stems.
- Ambience establishes one continuous space.
- Foley matches the real action state.
- Music ducks dynamically for dialogue.
- Phone speaker, headphones and low volume are all tested.
- Sound assets carry commercial rights.
J.8 Editing and finishing#
- V0 establishes causality first, without packaging hiding problems.
- The failed range of each selected take is excluded.
- A muted viewing conveys the main state changes.
- An audio-only listen follows the subject and the conflict.
- Reaction shots are used only when a judgment changes.
- Pauses serve thought and action rather than being distributed evenly.
- Transitions connect through causality, action or sound.
- Subtitles come from locked dialogue and break by meaning.
- Subtitles avoid faces, evidence and platform buttons.
- Phone, contract and chat graphics bind to facts.
- Grading normalizes technically before unifying style.
- Changes after picture lock go through impact analysis.
- Masters, clean versions, subtitles, stems and checksums are complete.
- Exports are re-imported and verified.
J.9 QC and release#
- Story, continuity, audiovisual, technical and rights are checked as five separate layers.
- Findings have a timecode, observation, expectation and evidence.
- Issues have severity, root cause, routing and regression scope.
- Duplicate findings from a common root cause are aggregated.
- Blockers are not offset by composite scores.
- Low-confidence model evaluations go to humans.
- Repairs happen at the earliest responsible layer.
- Closure has a fix version and regression evidence.
- The release candidate is immutable.
- The rights snapshot covers every published asset.
- Release files match the signed manifest's checksums.
- A second person independently verifies the release.
- Playback, sound, subtitles and events are verified at low volume.
- The rollback target and its trigger conditions are explicit.
- Platform receipts and remote content IDs are preserved.
J.10 The agentic system#
- Every agent has a responsibility, inputs, outputs and forbidden permissions.
- Tasks have an objective, context, budget, acceptance and an idempotency key.
- Capability tokens are short-lived and minimal.
- External content is untrusted by default.
- Context sections carry an authority level and provenance.
- Candidates, recommendations, validations and decisions are recorded separately.
- Model output cannot write canon or approval state directly.
- Duplicate events do not duplicate tasks, calls or settlements.
- Deterministic errors are never blindly retried.
- Budget exhaustion preserves evidence and stops.
- Vendor anomalies have a circuit breaker and a compatible fallback.
- Dead letters are fixed with new tasks, not by editing historical messages.
- The human queue has an SLO, priorities and backpressure.
- Prompts, adapters and evaluators can be staged and rolled back.
- Snapshot and event recovery have been rehearsed.
- Someone who did not build the system can take over from the runbook.
J.11 Data, distribution and feedback#
- Creatives are organized by promise family rather than as edit variants.
- Creatives show real proof and do not invent plot.
- The event dictionary is fixed before the experiment.
- Primary, guardrail and diagnostic metrics stay separate.
- Experiment variables and what is held constant are explicit.
- Early stopping rules are defined before anyone sees results.
- Clicks, comprehension, continuation, payment and refunds are analyzed together.
- Comments are deduplicated, clustered and bound to version and timecode.
- Comments become issues rather than editing the script directly.
- Fast and slow feedback are separated.
- Data-driven suggestions return through change requests.
- Failed experiments preserve the reason and their scope of applicability.
J.12 Legal, contracts and organization#
- The adaptation rights chain covers medium, territory, language and AI use.
- Real likeness and voice licences cover the specific scenes and derivatives.
- Music, fonts, stock and model terms carry versions.
- Rights records include term, platform and the revocation process.
- A rights revocation can list every derivative and release package.
- Client-supplied material has provenance and approval.
- Scope of work, revision rounds, acceptance and payment are explicit.
- Change requests show cost, schedule and rights impact.
- The boundary of source files and editable deliverables is explicit.
- Team roles, approvals and on-call responsibilities are explicit.
- Budget includes labor, failure, storage, rights and delivery.
- Cash flow and profit are managed separately.
J.13 Scale#
- Scaling proceeds by batch through a scale gate, never approving a whole season at once.
- Throughput is measured in approved seconds and approved episodes.
- Work in progress does not exceed the slowest gate's capacity.
- Cross-episode shared assets have their own freeze.
- Component versions are bound to production batches.
- Leads, key facts and the paywall boundary are 100 percent human-checked.
- Quality debt has an owner, a deadline and a stop threshold.
- Vendor switching and exit have been rehearsed.
- The system still runs when a key person is absent.
- Language and platform derivatives share one source of fact.
- Season close-out reclaims keys, processes deletions and verifies the archive.
J.14 Absolute vetoes#
Any one of these prohibits release: uncleared real likeness or voice; an error in a key amount, date or identity fact; a lead visibly replaced; a prop end state that changes the plot; a character knowing a core secret too early; a release manifest that disagrees with the files; an open security incident; no rollback capability; a published asset that cannot be traced to its source.
J.15 Sampling for a 100-item audit#
A large project need not check every ordinary item by hand each time, but the absolute vetoes, lead close-ups, core facts, the paywall interface and rights are always checked in full. The rest is sampled by asset risk, recent defects, component changes and batch. A failed sample widens the scope; it is never averaged away.
J.16 Project sign-off#
final_acceptance:
project_id:
release_id:
checklist_version:
passed_count:
failed_count:
unknown_count:
not_applicable_with_reasons: []
blockers: []
approved_exceptions: []
signatures:
producer:
story:
visual_continuity:
sound_edit:
qc:
rights:
release:
Signing is not a transfer of responsibility. It confirms what evidence each person holds. An overall pass never overrides an absolute veto.